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SS.NET COT mod setup issues
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Air Impact Wrench
 
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SS.NET COT mod setup issues - 02-08-2008, 12:07 AM

Ive looked all over and havent seen any other posts on this, but has anyone else noticed a noticable difference in handling between the old Cup car and the COT?? Im a loyal user of VH setups, and ive had to do some major tweaking to the setups to get the COT to handle like i want it. In a way, its kinda cool, cause even though the COT is supposed to be on the Cup pyhsics, to a few of us, theres a noticable difference.
   
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Volker Hackmann's Avatar
 
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02-08-2008, 04:25 AM

Cup physics are cup physics, there is no difference whatsoever between them. Maybe you're suddenly missing your marks because of the unusual cockpit view, but that is the only difference...
   
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Air Impact Wrench
 
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02-08-2008, 07:17 PM

Thats what i thought at first too, because the cockpit view is quite a bit different, but i adjusted my lines and noticed that the car is a bit snug for VH. I love the loose setups, ill work with my line a bit more, and see what happens.
   
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Flat Nose Pliers
 
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02-11-2008, 08:15 AM

I'm with you Chev.....there is a difference. Running my usual cup sets, I am much too tight. And being the only person in the world who doesn't know the first thing about making the adjustments to fix it, I came here for some help. I said in a different thread that I am off almost 2 seconds at Infineon using my usual cup set. Much too tight to run my usual lines.
   
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Air Impact Wrench
 
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02-11-2008, 11:31 PM

Yea, weve done quite a bit of testing with many different setups and came up with the same conclusion. The COT is a much tighter car lol. Its all good mind you, because it stays within the realism, but there is a difference. Im a bit worried now, with VH setups i can run good in all 36 races, and dominate Pocono, Indy, and Michigan. Ill have to do some tinkering this year lol.
   
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02-11-2008, 11:33 PM

there is no difference in the physics whatsoever, at all, none, exact same, same exe, same phyiscs, the only difference is a couple of the versions of the COT mod use the truck physics but if you can see your cup setups in the cot mod without renaming them you have cup physics.


'R'ichard 'T'owler

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When will the truth be revealed? stay tuned for the next time LxMartini shits out of his mouth.
   
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Air Impact Wrench
 
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02-12-2008, 10:38 PM

Have you tried running the COT online yet? I know offline physics can be different, particularly when the car seems slower.


"I dunno what happened, IT JUST CAME AROUND ON ME"

Last edited by Derek_Wood; 02-12-2008 at 11:02 PM.
   
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Air Impact Wrench
 
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02-13-2008, 07:45 PM

Yea, i run online 99.9% of the time lol. I think i have got it figured out though, ive adjusted my line in and lift points, and that has seemed to help quite a bit. To get off subject real quick, the G-25 has really enhanced the VH setups. Its a night and day difference from my old force feedback sidwinder lol.
   
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02-21-2008, 02:05 PM

Quote:
Originally Posted by Derek_Wood
Have you tried running the COT online yet? I know offline physics can be different, particularly when the car seems slower.


Crew Chief: "Volker, let Thiago pass for champion"
(AW#83) In real life they dont use the pc for driving
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Screwdriver
 
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03-16-2008, 05:55 PM

I've noticed no difference...
   
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09-12-2008, 09:04 PM

You know, I happen to disagree with some of the posts concerning the SuperSpeedway COT Mod. Most mods are based on the cup physics, but the the SS mod developers tried to simulate real life physics wherever they could. Like some of you, I also happen to find many differences between the cup and cot.

For one thing, if I remember correctly, the 2006-2007 NASCAR COT is 600 lbs heavier than the previous cup cars. It has a higher center of gravity and the RPMs top at 9200 vs 10000 for the real cup. The HP was also lowered, in particular the Toyotas which exceeded the limits by 15 hp and are required restrictor plates. If you are that deep into this, you can find a short list in the ESPN website, but watching a Nationwide race or an ARCA race where they use the old cup cars you'll see the difference.

I have used the sets published here and I haven't had much luck with them, so to speak. I always have to change something here or there. But at least we have a place to start since at least the gearing seems to work fine. The one thing that many people overlook is the spoiler angle. On the COT the spoiler isn't all that effective. If you reduce the angle to get better speed, you also need to raise the back to get better downforce. This can be a time consuming affair until you get it trimmed right.

The bigger question I have is if it's possible to use the cup physics by renaming the files and inserting them in the COT series. It looks to me that some drivers are doing something like that in some leagues.


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09-14-2008, 03:42 AM

You obviously have no idea how the physics work in the game. In order to differ from the 4 physics that come with it (cup, gns, cts, pta), you need a hacked NR2003.exe, which doesn't come with any of the COT mods, so it is technically impossible to have different physics in them.

Lowering the rear spoiler in NR2003 doesn't make any sense at all with cup physics as you lose tons of downforce while the drag reduction is negligible.
Stiffening the rear springs doesn't make any sense with either of the physics mentioned above (except of chassis 5), but this time it's the other way around, you'd add plenty of drag while gaining very little downforce, so it also slows you down everywhere.
   
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Dial Speed Polisher
 
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09-15-2008, 03:10 AM

So does this mean everything about driving the COT is determined by the physics, or is there some impact from the chassis?

An example of where this may be an important distinction is in "bottoming out". If the new body on the COT is higher/lower off the ground, will this mean more/less bottoming out, or is the body really just there for looks with bottoming out determined by the physics?

Cheers

Brad
   
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Volker Hackmann's Avatar
 
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09-15-2008, 04:28 AM

The COT mods are nothing but cup cars that look a bit different (or trucks, as mentioned by Richard in an earlier post). The body of the car is only a graphical add-on just like the entire rest of the mod, so it also bottoms out like a cup car, throws the same kind of sparks while doing that etc.
   
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